Blasphemy!
It might sound like a strange question, but: How is the 2013 game DmC: Devil May Cry like a bee?
And let’s put aside the whole DmC remake vs. Devil May Cry originals debate and just focus on this bee thing — I think this bee thing is really demanding our full attention.
Apparently, bees can see different colors than we can. Bees can’t see red, but in exchange, they can see ultraviolet light. Some photographers try to simulate what bees see and it can look completely alien. There’s this entirely different world that we can’t see, but bees? Bees can.
The idea that there are things we can’t perceive surrounding us and our daily lives is a huge, possibly essential idea in DmC. That’s because, in DmC, there are two worlds: the land of the living, aka our world, and Limbo, land of bees.
Although Limbo is technically a different space from the land of the living, one can influence the other, and some agents, like Dante (our playable character) and certain demons, can move between the two like a pinball bouncing between bumpers. The two realms are not completely separate, because you can see silhouettes of the people outside of Limbo, who are standing on the same street you are but just out of reach.

There’s a good amount of thought and detail put into the idea of Limbo as it appears in DmC, and some of the locations are just plain cool, like a prison that’s completely-upside because it’s a reflection of the original building in water.
In contrast, there’s the land of the living, which is extremely bland and severely muted. Even in terms of story, the real world is a boring place used for exposition dumps and setting up the eventual cut to Limbo.

A street in the land of the living 
Same street (from a different angle) in Limbo 
Warehouse 
Same warehouse in Limbo
Even more interesting than its design is how Limbo feels like a character, right beside the main cast, perhaps even more bombastic and likable than any of the main cast.
Unlike most settings, it isn’t static, and it has so much personality. It’s crabby, it’s childish, it’s mean, and it hates Dante a lot. Compared to the land of the living, it feels alive, ironically. Listen to me, I sound like I’m waxing poetry about it.
Limbo is lovely,
you should really go there soon.
Bright, vibrant, alive.
Limbo will even speak directly to Dante, with friendly little messages meant to encourage the player.

And that attitude is shown in its movements. Limbo will block the way when you run up, it’ll crush the alleyway like a tin can with you inside, or it will completely decimate the path you’re on because it’s petulant and it hates you.

If this game only took place in the world of the living, it would be worse for it. Especially considering that the game has been done before, with, in my opinion, stronger stories and more endearing characters. That’s why Limbo is that one essential thing for DmC.
If I had to make up an answer for the dumb question I asked, which I do, I’d say DmC is like a bee because it explores a world we don’t spare much thought for, even though it’s right under our noses. Although DmC is kinder than a bee, considering it shares that colorful world with us.
Do bees go to Limbo? I hope not.






