Bittersweet memories of the way it used to be
Oh man, Overwatch. What a sweet horrible scarring nostalgia that dredges up.
I’m such a slave to it, just thinking about it for more than five seconds makes me want to play it, and you better believe I’ll be playing it right after I post this. There happens to be an event going on right now, which really isn’t convenient to my life, but that doesn’t mean I won’t drop everything and play a few hours.
Let me start by saying that Overwatch is a good game. I totally endorse it and stand by nearly every aspect of it: the marketing, the character releases, the few times they roll a patch back, etc. The only thing I don’t endorse is something every other Overwatch player will agree with: the constant tinkering, aka, the development team consistently breaking and setting bones of the game that were perfectly healthy to begin with. I mean, Bastion never needed buffing. Who thought that was a good idea?
So, Overwatch. If you haven’t played, you totally can, with absolutely no preamble. It’s a nice break from the games I’m used to where I have to read an entire essay before jumping in. I’m lookin’ at you, Dragon Age.

With Overwatch, there’s nothing you need to know going in, there’s no essential plot or concept you have to be aware of. You really can just jump in blind, but if you don’t wanna do that, I can explain what I’m prrreeeettttty sure is the backstory.
Okay, so basically, sometime in the future, there’s a race of robots so advanced that they have emotions, personalities, and can speak and communicate. They’re basically people and they’re called omnics. But omnics are trying to fight for their rights and the fighting turns violent. Tensions escalate and countries begin to take sides.
Okay, wait, I already messed it up. I just Googled it and I’m already wrong. Don’t read that last paragraph.
Um, okay. Whatever. I guess you could find this information anywhere else.
Basically, Overwatch is a team of nice cool good guys and Talon, another organization, is their evil snooty counterpart. Oh, and Overwatch was shut down. Right before the game, one of the members called Overwatch back together for a reunion tour or something. I don’t know. I’m not an expert. I just play the game, I swear.

I suppose the point I’m trying to make is, Overwatch has an incredibly deep story happening in the background, and ironically, it impacts the core gameplay very little. Instead of whatever you were expecting, Overwatch is primarily a 6v6 on various maps, pushing payloads, capturing objectives, or defending within an allotted time.
I was always told Overwatch was originally planned to be a movie, and when it was dictated into a game instead, a lot of that “extra” stuff also made the jump. Maybe that’s why their animated shorts are so amazing.

The benefit of the game happening in a parallel universe or, my favorite theory, a training simulation (how else can you explain the same character on each team?) is that even people who don’t play the game can enjoy it. Because yeah, there’s a little bit of story in the game. A lil bit. Not a whole lot. It’s all hidden in small details, snippets of dialogue, maps, all that.

Blizzard has done an amazing job at making extra content entertaining and widespread, from impactful animated shorts you should definitely watch, to comics that I should definitely read.
When a short drops, everyone I know drops what they’re doing to watch it at least 5 times and then hop immediately into Overwatch, even if it’s been months since they’ve played it last.

Truthfully, out of all the games I’ve written about, Overwatch is one of the biggest roots on my spine: it controls so much of who I am today and how I interact with people online. I’ve spent so much time in that game, possibly more than any other game. Likely more than any other game.
It came out after my first year of college, and all my friends were so excited about it. I’ll never forget sitting on my friend’s bed, watching the first trailer on his small television he had hooked up to his computer. He caught me up to the hype, showed me the animated shorts introducing Soldier 76, Winston, Hanzo, and my guy Genji.

and he’s the best
With everything, the animated shorts, the comics, the characters, the playtime I’ve punched in, it feels like more than just a game to me. The characters don’t stop existing when you turn the game off; they’re still living their lives, spread all over the internet and seeping in my subconscious like a disease. I’ve dreamed Overwatch dreams too many times: playing it, existing in the world, interacting with the characters. It’s truly sad.
And it would probably be annoying for someone who didn’t like the game, but luckily for me, I love it.
For a long period of time, Overwatch was my life. I’d log on and play a full day and somehow, still have the energy and faith in humanity to do it again, and again, and again. The next day, the next day, and so on. It was becoming an actual problem.

And Overwatch is special because it was my first online game. The kind of online game where you could pull up chat and talk to your teammates or the other team, and get called bad words by the whole arena.

I met so many people through Overwatch, it was insane, and I feel really lucky to have made so many friends, some of which I still talk to daily.
But that was in 2016, and things have most definitely changed since then. I don’t play every single day anymore, and we don’t all get together in 6-stacks anymore. Some have moved onto other games and some still join me in Overwatch every now and then.
It’s pretty cool to think about how many other people are doing the same: creating groups, dissolving groups, from a duo to a full team of six.

So, that’s me. What about Overwatch? Overwatch released in 2016 and things have most definitely changed since then. It wasn’t perfect, but my god, was it fun.
I mained (and still main) Mercy, and her ultimate ability was so game-changing. But of course, resurrecting dead players with a snap of the fingers would definitely change the tide of any game.
In 2016, the playerbase felt easy to be apart of. Everyone was still learning the ropes and silver portraits were incredibly rare. The game felt fresh to me and we hadn’t settled into our roles yet. There were no extra characters, except Ana. The devs hadn’t tinkered much with the character balances. Everyone had fun and no one was hurt.

As badly as I wanna say that that one thing about Overwatch is the careful design, the constant new content, or the lovingly fleshed-out characters, I can’t. It might be because I’m a nostalgic idiot who simply misses how things were, or maybe it’s an instrinsic human quality that we can’t fight, but that one thing that made Overwatch essential to my life was how it used to be, back in the summer of 2016.
Before all the extra characters were added and before the tweaking really began, when I knew without a doubt that every afternoon, everyone would already be gathered, waiting for me. Things have changed since then.
Featured Image source:
https://www.youtube.com/watch?v=IBIwGKDwnWY&ab_channel=PlayOverwatch




























































































